CyberAct

Gamification / Engagement

Boost your teams' engagement with cyber gamification

Cybersecurity training has an engagement problem: completion rates for traditional courses rarely top 30%. CyberAct leans on proven game mechanics to turn learning into something engaging, competitive and measurable. Boosting your teams' engagement with cyber gamification turns training into a motivating competition, through leaderboards, badges and daily challenges, instead of an obligation.

The challenges of your role

1

Classic cybersecurity training has completion rates below 30%

2

IT teams quickly lose interest in repetitive training

3

Maintaining engagement over long training programmes (6-12 months) is difficult

4

Identifying and recognising cybersecurity talent within the company

5

Building a security culture requires daily engagement

How CyberAct meets your needs

Leaderboards & competition

Real-time scoreboard, Hall of Fame, team competitions. Healthy competition drives progression and engagement.

Badges & rewards

Badge system by skill, level and achievement. Your employees build a visible competency profile.

Daily challenges

A different challenge every day to maintain the learning habit. Bonus points for first solves (first blood).

XP & visible progression

Cumulative experience points, levels and progression visible to both the learner and their manager.

CyberAct modules used

This solution uses the following platform modules

Frequently asked questions

Does gamification work for teams not very motivated by training?

That's precisely the point: leaderboards, badges and daily challenges create a visible progression dynamic that motivates even employees initially reluctant to follow classic training.

What gamification elements does CyberAct offer?

The platform includes individual and team leaderboards, progression badges, daily challenges, and a points system that rewards consistency as much as performance.

Doesn't competition between employees risk creating tension?

Leaderboards can be configured per team rather than individually, and oriented toward personal progress rather than pure comparison, favoring a positive rather than negatively competitive dynamic.

Can we run one-off challenges in addition to the regular pathway?

Yes, daily challenges and one-off events (mini-CTF, themed challenges) can be added alongside structured training pathways, to maintain engagement between modules.

How do we measure the real impact of gamification on engagement?

Completion rate, login consistency and participation in daily challenges give a concrete measure of engagement, comparable before and after introducing gamification mechanics.

Are badges and leaderboards customizable for our organization?

Yes, badges can be tailored to objectives specific to your organization, and leaderboards segmented by team, site or level to stay relevant even in a large structure.

Related solutions

Ready to train your team?

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